Originally conceived as a high-value real time approach game for Mac computers, Bungie’s Halo franchise has gone on to become one of the biggest first-person shooter franchises in gaming and an incredibly important one in that. It is not ridiculous to state that when it was not for Halo, Microsoft’s Xbox manufacturer may not have lived past its very first console. Kicking things off with the original Xbox launch title Halo: Combat Evolved in 2001, Bungie effectively altered the games first-person shooter with a match which featured an intriguing sci-fi story and putting, a charismatic hero in the Master Chief, and of course, fluid controls and thrilling gameplay. Over the years and a half because Halo first came on the scene, the franchise has become synonomous with the Xbox brand, and it has established many sequels and also spin-offs of quality.

Even though the franchise is not as hot as it once had been, together with Halo Wars 2 out this year and Halo 6 somewhere around the horizon, Halo isn’t going anywhere anytime soon. Apparently, this means this is going to be a somewhat biased record, however I think you’ll discover that I have justified each of my own rankings. Don’t hesitate to talk about your own personal position of the Halo games at the comments!

I have not been able to perform Halo Wars 2 yet, so I haven’t included it here, but I will make certain to incorporate it once that alters. Also, I am not including Spartan Strike since it’s basically an inferior version of Spartan Assault and could rank in the bottom of the record anyhow.you can find more here halo rom from Our Articles

9. Halo: Spartan Assault

Sadly, the jump to consoles did not do much to change Spartan Assault from the unremarkable, though capable twin-stick shooter it is. That is a genre, after all, that has given us some incredible games over time, such as Geometry Wars, Super Stardust HD, along with Resogun, along with Spartan Assault falls far short of those titles.

Even the game’s internet co-op style and general presentation are unquestionably its best features, but in the end of the day, which is much more of a passing curiosity for Halo fans compared to an experience they will want to come back to. You will find far better twin-stick shooters out there that are really worth your money and time and are not laded with microtransactions.

8. Halo Wars

Adding an honest-to-goodness campaign with a solid story set ahead of the events of Halo: Combat Evolved, in addition to the customary range of multiplayer modes you’d expect to find in a RTS, Halo Wars excels in availability and is the ideal game for those put off with much more complex RTS games found on PC. However, that accessibility can also be what holds Halo Wars back, as it’s too simplistic to appeal to the more hardcore RTS crowd and not persuasive enough to influence most Halo fans from the show’ more conventional first-person shooter adventures.

In addition, while I’ll concede that Halo Wars does an exceptional job of copying the Halo universe to a competently-made RTS, I have never been a huge fan of the genre, that is part of the reason why I’ve ranked it low. Still, Halo Wars did well enough to spawn a sequel by many accounts, it’s even better than the original (it probably helps that this one is available on PC now out).

7. Halo 4

After Bungie left Microsoft in 2007 to associate with Activision for what could eventually become Destiny, the keys to the Halo franchise were first handed to 343 Industries, a Microsoft-owned studio, after the release of Bungie’s closing Halo game, Halo: Reach. To mention that 343 had big shoes to match could be a vast understatement, as they not only needed to prove with Halo 4 which they could craft a game which could live up to Bungie’s work, but also warrant the recurrence of Master Chief, that had effectively»completed the struggle» at the conclusion of Halo 3. To that end, 343 was largely successful. 1 area that Bungie never just excelled at was crafting matches with pretty graphics, so it came as a bit of a surprise to see precisely how far better Halo 4 looked compared to its predecessors (seriously, it’s still a miracle how they made it running on the Xbox 360 whatsoever ).

The game’s campaign was tough, introducing players to a completely new planet and race of enemies in the Forerunners, although also diving deeper in the franchises’ mythology. Spartan Ops was another fun accession, providing gamers many different cooperative missions to play with friends that only got better as they went along. Unfortunately, some questionable design decisions make Halo 4 that the worst’conventional’ Halo game. Fortunately, 343 made strides to enhance those difficulties with their next kick in the can, however, not without introducing a few new issues along the way.


The very first appropriate Halo game to appear on Xbox One, Halo 5: Guardians does not seem to have enough credit. A major reason for this may have to do with 343’s sensible decision to cut split-screen entirely in favor of attaining better visual fidelity and a higher frame rate, a decision that pissed off a ton of fans who have been used to Halo being their go-to sofa co-op shot (myself included). As soon as you get beyond the sting of just having the ability to play with your friends online though, Halo 5 actually has a lot to offer you. While its effort suffers from many of the same problems as Halo 4 and ends on a cliffhanger to boot up (you would think Microsoft could have put a moratorium on cliffhangers after the huge backlash into Halo 2’s ending), its flat design was a bit stronger (a mission on the Elite — sorry, Sangheili — homeworld is a highlight) and was designed with co-op play in mind, for both better and worse.

Nevertheless, as important as Halo campaigns are, the multiplayer is the most important draw for the majority of players and it is this element that gives Halo 5 the advantage on its predecessor. As a result of a number of gameplay tweaks focused on character agility, Halo 5 would be the quickest and most liquid game at the franchise and its own competitive modes made excellent usage of those changes by ditching Halo 4’s CoD inspirations in favour of a return to more traditional layout. To put it simply, Halo 5 offers one of the finest competitive online experiences in gambling today thanks to how well designed it is, however, due to 343’s devotion to consistently supplying free updates. In an era where players are usually expected to cover extra avenues, 343 has just taken another route and created every new upgrade free to all of its players. In fact, they’ve added so much to the sport because its late 2015 release it hardly resembles the game it had been in launch and in some ways feels like the most fully-realized Halo multiplayer that thus far.

5. Halo 3: ODST

Starting life as a slice of expansion material to Halo 3 known as Recon, ODST morphed into something a bit more ambitious during development and effectively became a separate entry into the franchise, regardless of what the’3′ in its name might indicate. Place on Earth through the events of Halo 2, ODST switches up things by casting players not as the Master Chief but rather as’the Rookie,» a part of the Orbital Drop Shock Troopers who gets separated from his group after falling into the ravaged city of New Mombasa. Featuring a score score score by former Halo composer Marty O’Donnell, ODST dropped players into a rain-soaked city and place more focus on exploration compared to past Halo matches, with the Rookie searching town for evidence of what happened to his missing squadmates. Each bit of evidence triggers a flashback assignment that are generally more action-oriented than the Rookie’s, helping lend some sort to the event.

Although the Rookie still controls equally to the Master Chief, he’s no Spartan and is significantly more vulnerable because of this. This little change has a major effect on the moment-to-moment gameplay, as players have to have a more measured approach to battle than they did in previous Halo games, even on lesser difficulties. ODST introduced the horde mode-inspired Firefight into the show, a co-op mode that tasks players with carrying out as long as possible from waves of increasingly challenging enemies.

4. Halo Two

Halo 2 is now notorious because of the cliffhanger ending, which admittedly remains one of the worst in gambling. The other main problem that buffs often raise is the campaign spends too much time on the Arbiter, that had been released as a new playable character in this installment, at the expense of the Master Chief. That being said, Halo 2 could not have any campaign whatsoever and could still be one of the best Halo games because of its multiplayer, which signified the franchise’s first foray into online gambling.

There is a good reason Halo 2 has been the hottest game on Xbox Live on its heyday, since there was just no additional multiplayer experience like it consoles. The map selection is arguably the finest in the series, with all time favorites such as Lockout and Zanzibar making their debut here, and also the introduction of new gameplay programs such as dual-wielding and car hijacking gave players a great deal more options on the battle. You can certainly find the indications that Halo 2 was rushed to market — probably the most obvious in its deflecting texture pop-in and abrupt ending — but it is also among the most significant matches in Xbox history and provided an early blueprint for how to do internet multiplayer right onto Xbox Live.


This is the game which started the Xbox and altered first-person shooter design in a number of other games have done before or since. What’s impressive about the first Halo is the fact that it holds up remarkably well today, more than 15 years after its original release. Sure, it now looks quite dated and its level layout starts to fall off a cliff around the halfway point, as Bungie recycles corridor-after-corridor so as to pad the match length, however that is definitely a situation where the positives far outweigh the drawbacks.

These are gambling moments that stick to you personally and they have been anchored by an intriguing sci-fi narrative, amazing weapon design (has there ever been a much better weapon in a FPS than Halo’s pistol?) And, oh yeah, a ridiculously addictive multiplayer mode that has been played religiously in several dorm room from the early 2000s. Later Halo games improved over Combat Evolved’s layout in several places, but it’s difficult to think of other first kicks in the can that turned out this nicely.

Additionally, there’s not any superior title display in all of gaming. That songs…

2. Halo: Attain

Bungie’s closing Halo games has been also one of its greatest, as Halo: Reach is a near-perfect sendoff in the storied programmer. Even though it does not comprise the Master Chief, Attain arguably has the greatest overall campaign in the whole series, as each of its nine missions is a winner and there is no Library level in sight to drag the whole thing down. A prequel entry detailing one of the biggest conflicts between humans and the Covenant, Attain details the destiny of Noble Team because they desperately struggle to stop the Covenant from annihilating the world Reach. Whereas each Halo game which puts you in control of Master Chief is intended to make you feel to be an unstoppable super soldier, Reach takes the reverse strategy and quickly becomes a game about failure. Sureyour character (the blank slate known as Noble Six) is just as capable in combat as the Chief, however, he and the remainder of his team are fighting a war they have no expectation of winning. Though the game will not end on a hopeful note, Bungie’s choice to throw players into a losing battle that just gets worse as the story progresses is a bold one and several games, FPS or have achieved the identical degree of melancholic forfeit as Reach is able to communicate in its campaign.

If that weren’t sufficient, Attain also includes a few of the better multiplayer experiences in the franchise, even with equally Firefight and the usual suite of aggressive manners present and accounted for. While Reach’s overall map selection is a bit weaker than the likes of Halo 2 and Halo 3 and the inclusion of armor abilities was cool, but limiting — remember, this was before dashing proved to be a permanent skill in Halo — I firmly think that Sword Base is your biggest Halo map of all time along with its addition alone elevates Reach to all time status in my mind.

1. Halo 3

Halo 3 might well not be my overall favorite sport in the franchise, however I can not deny that it is the very best. Bungie’s trilogy-capper not just dealt nearly every problem people had with Halo 2, but is potentially the most complete Halo game actually produced. The game finally gave fans the full-scale Earth invasion they’d expected in Halo 2 and while the amounts put on Earth are great, the rear half of the campaign moves the ante with amounts set about the Arkand also the installation that created all of the Halo rings in first area (that being said, the amount Cortana will go die forever). Following the polarizing inclusion of the Arbiter in Halo 2, it was fantastic to play a campaign as Master Chief back, however Halo 3 additionally gave the Arbiter his due with its concerted play, with assistance for up to four gamers.

Moving on multiplayer, Halo 3’s map choice was a slight step back in the stellar layouts of Halo 2, but it created for this with its near-perfect balance. It’s simply difficult to find fault with much of anything when it comes to Halo 3 multiplayer, since it feels like it was designed with every enthusiast in mind. Want to increase the rankings in competitive play? Done. Want to just hang with friends and play with your friends on the internet, with split-screen guests to boot? You can do this also. This is also the game which introduced Forge, which is now a mainstay mode ever since.

Bungie was able to cap their own Halo trilogy off with the best match in the series and now that I can only hope 343 can follow suit with Halo 6, that will represent the conclusion of their Reclaimer trilogy. Until then, it is Halo 3’s fight to lose in regards to the most effective complete Halo game.


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